To see Kim’s full writing credits: https://www.kimberlygodwin.com
The New Universes: Eine Neue Reise Beginnt (Early Access)
In the distant future where Humanity has expanded far beyond Earth into a war-torn, conflict filled galaxy a young woman struggles through her life and adventures gaining friends, learning about herself and working to save her galaxy. The New Universes Project’s Eine Neue Reise Beginnt First Chapter follows Sumire Rembrant an estranged princess whom moves to an academy in space in an effort to help her sister and learn more about herself. As she moves through her adventures Sumire encounters her past, finds love and builds a new future for herself. This story is the adaptation of the first set of The new Universes Project Eine Neue Reise Beginnt stories.
This story is the adaptation of the first set of The new Universes Project Eine Neue Reise Beginnt stories.
Kim Godwin is a staff editor on the TNU Project Council.
Kim contributed as a freelance writer on the following tabletop roleplay game titles.
Mage: The Ascension 20th Anniversary Edition: In 1993, a game came along that changed gaming. It was big and epic and confusing as hell. It dared folks to think outside the box – to not simply throw fireballs but to really think about how and why we do the things we do. Mage challenged people to make a difference in their world. And now, more than ever, that challenge stands. Against the epic tapestry of an Ascension War, Mage: The Ascension, then and now, features architects of reality locked in a deadly fight to see whose future will prevail. But within that sometimes cosmic scope, Mage asks an intimate question: If you had the power of a god, what would you do with it… and what would it do with you?
Forgotten Ones & Forbidden Orders: A collection of lesser known but no less magickally potent orders, traditions, cults, and gatherings of mages. Pre-order here.
They Came From is a tabletop roleplaying game in which the players, as humans, live in a world under increasing attack. The attackers? Aliens from beneath the sea, obviously. Adventures range from the one-shot defense of a small coastal town, to the lengthier liberation of a cruise ship infested with gill-kin, all the way to the campaign in which characters seize an alien submarine and ride it all the way down to the sea bed to take the fight to the invaders. In this game, the protagonists are strong-jawed war veterans, cunning and resourceful explorers, utterly insane scientists, and blue collar heroes, just looking to defend their patches of land.
Aliens invade, but they’re not a homogeneous race. Far from it: this game will include scores of Threats, and they don’t get on. This game contains a mix of Enslavers, Invaders, Destroyers, Primordials, and Spies, all presenting a broad array of dangers and objectives for repeat play, and frankly, to cause confusion. A part of They Came From’s charm is in its chaotic assembly of conflicting bad guys.
If this sounds interesting to you, check out They Came from Beneath the Sea! on DriveThruRPG!
They Came From [CLASSIFIED]! is a tabletop roleplaying game wherein Players take on the roles of agents, inventors, assassins, and all manner of spies working on the side of freedom, justice, and queen and country (or the President, if you’re from that side of the Atlantic). It’s the Director’s role to introduce mystery, drama, and sizzling romance while your agents push the adventure and plot forward, culminating in a communal story of dynamic combat, malevolent masterminds, and heroic deaths! This book is an avenue to all the fun you know from movies such as From Russia With Love and Austin Powers: International Man of Mystery and TV series, such as The Avengers and The Man from U.N.C.L.E.
While espionage is at the shadowed core of this game, surrounding it is the excitement of flashy casinos, the thrill of dizzying cocktails, the buzz of inventive gadgets, and of course forced dialogue, bad special effects, and silly plots. Don’t fret, agent: This game contains enough detail to be played with utter seriousness, and I’d expect you to take on villainous groups such as SMERSH and PHANTOM with all the grim determination of a spy looking to save the world, but gameplay and the indulgences of this genre are designed as much to engage and amuse, too.
Now, grab yourself a cigar and a scotch from the table, because your briefing’s about to begin.
They Came From the Cyclops’s Cave! is a tabletop roleplaying game of mythical adventure. Players take on roles as warriors, explorers, tricksters, and all manner of paragons sagas are named after, while the Director introduces mystery, drama, and magical wonders. Together they forge a communal story of distant realms, monstrous menaces, and legendary challenges! This book is an avenue to all the fun you know from movies such as Jason and the Argonauts and Conan the Barbarian, and TV series such as Xena: Warrior Princess.
Expect a certain level of hammy acting, over-the-top drama, and muscular bravado in this game. The movies and TV shows around which TCftCC! is based offered the viewer chances to see plenty of those while heroes were busy fighting against the forces of darkness. Though fantasy gives shape to the epic core of this game, surrounding it is the amazement of fantastical lands, the thrill of deadly quests, the power of mystical artifacts, and, of course, forced dialogue, bad special effects, and silly plots. Fear not: This game contains enough detail to be played with utter seriousness if you so choose.
Now, light the bonfire and sharpen your blade, because the journey’s about to begin.
They Came From the Danger Zone! is an 80’s action movie supplement for THEY CAME FROM games. (In Development)
The world is fraught with dangers, from the products of mad science and corporate greed to the perils of lost civilizations. Fortunately, as many of the Talented will tell you, danger is their middle name, and the Æon Society is here to help them put things to right. The only constant in the world is change, and that’s where you come in.
At long last, the Trinity Continuum returns in this new edition with a new system and setting revised from the ground up. Talents: the subtle champions, daredevils of unparalleled skill and luck. Psiads: those able to employ the powers of their own minds to affect those around them. Novas: the stalwart few with the power to alter the very fabric of reality. These Inspired arise in times of need. Few of them will ever sit idly: they seem to be driven to act. Some will be crowned as heroes, others as power-mad aberrations. Which will you be?
If this sounds interesting to you, you can Buy Trinity Continuum products now!
Trinity Continuum: Aberrant – Hated and Feared ; From Shadows; Best at What I Do (In Development)
In the early years of the 21st century, the Galatea space station unexpectedly exploded. People across the globe began manifesting the ability to control quantum forces. Scientists hail them as Homo sapiens novus, a new evolution of humanity. The media dubs them novas, the superheroes for a new age. Of course, heroism isn’t for everyone. What would you do with the power of a god?
Trinity Continuum: Aberrant is the next edition of the superpowers game Aberrant, released in 1999. This new edition features mechanics that are both flexible and fast as well as nova powers designed to scale through the degrees of power that novas can reach. While the setting is quite similar to the original edition’s, it has been updated to further enable heroic roleplaying.
Trinity Continuum: Aegis (In Development)
Trinity Continuum: Aether (Crowdfunding now!) is is a game of steampunk adventure, exploration, and mystery set in 1895 in the Trinity Continuum. In the decade prior, Nikola Tesla identified and learned to harness Aether, an energy source capable of spinning new realities or unwinding the effect to restore reality. Now, Aether users dot the globe, silently spinning and unwinding with ease while Victorian era society goes about unaware of the dangerous experiments taking place in underground laboratories, dark alleys, and foreign worlds.
Inventors skulk in their secret societies, building new devices with the goal of pioneering exploration, medicine, warfare, and more. The few fortunate enough to wield the apparatus, drink the tonic, or pass through an Aether Gate, may believe they’re pushing humankind into a new, golden scientific age, but just as many take Aether for their own aggrandizement. Aether experimentation has mutated and warped many of its users, sometimes beyond human reckoning.
In the background of this secret dabbling in forbidden science, humanity’s devil-may-care attitude to Aether may be responsible for drawing the attention of the greatest threat our planet and species has ever encountered: the Martians. Soon, it’ll be impossible to keep the use of Aether clandestine, as alien invaders crash into our planet’s surface, keen to vaporize, harvest, and enslave its people.
Will Aether’s users — dubbed Aethernauts by those who know of this new science and its practitioners — make themselves known and defend the Earth against our great foes, or will they only empower themselves and let the unenlightened fall to the depredations of Aether-spawned monsters, tears in reality, and the power-hungry Martians?
+ 5 TTRPG projects in development
Rose or Serpent (In development)
Rose or Serpent is an original science fantasy visual novel in development by Studio HnH based in the Shattered Universe RPG setting.
Jean Odin is a survivor of the horrors of the Wangdaio Colonies blackout. All their life they’ve grown up searching for a chance to overcome their traumatic past and give back to their nation that has since been absorbed and redistributed as the “Solarity of Kowloon” under another elven ruler, Bhelith Blackspear.
At 18 years old, Jean has the opportunity to enlist in one of the Kowloon Free Companies and defend the infant nation of Kowloon on a ground level. Will they successfully defend the Province against invasion? Will they forge a better future for themselves from the ashes of their tragic past? Will they find love amongst the battlefield?
Featuring Art by Nicoy Guevarra.
Story and coding by Kim Godwin.